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/**
* TimedState works similar to TimedQueue, but instead of saving
* a list of all items pushed, it reduces the state on each push.
*/
export declare class TimedState<S, I> {
protected readonly initState: () => S;
protected readonly reducer: (state: S, item: I) => S;
/**
* State will be flushed when it reaches this number of items.
*/
itemLimit: number;
/**
* State will be flushed after this many milliseconds.
*/
timeLimit: number;
/**
* Method that will be called when state is flushed.
*/
onFlush: (state: S) => void;
constructor(initState: () => S, reducer: (state: S, item: I) => S);
protected length: number;
protected state: S;
private timer;
push(item: I): void;
flush(): S;
}